There
are a number of
voice
communication clients available to the EVE community, including
Ventrilo,
RogerWilco and TeamSpeak. For the purpose of this document I will
assume Ventrilo
(Vent) is being employed.
The setup and configuration of Voice
over Internet Protocol (VoIP) servers and clients is beyond the scope
of this
document, save to say that each application has ample instructions and
support
available to users. Your ingame colleagues can also provide help with
setting-up Ventrilo on your computer.
Voice
communications
are
essential when coordinating PvP combat and other essential team
operations
within EVE; the delay in communications presented by using text only
communications
in EVE chat channels can easily be exploited by a well-trained,
well-practised
enemy. This has been proven time, and time again to be true. In all
combat
operations, the response time must be immediate, otherwise the few
seconds lost
in the process will decide the outcome of the battle.
Players who are not or cannot
connect to voice comms will be unable to play a full role in any combat
scenario. Such players may be sidelined to prevent them from being a
danger to
themselves or others.
Once established, voice
communications will be a major asset to our combat operations and play
a useful
role in all other aspects of EVE play.
Things
are never
quite as simple
as just establishing voice communication; there are several
considerations and
disciplines we must learn in order to benefit fully from this new means
of
communication.
Bandwidth
in VoIP is
limited to
prevent a drain on your system resources and allow your game to
function
correctly and without undue lag. The more people who are talking at the
same
time, the more bandwidth is used; this means we must follow certain
protocols
in order to maintain good, effective communications.
It
is essential to
establish
good voice discipline, especially during combat; where people are
excited by
the prospect of a kill or panicked and fearing the loss of their ships.
Keep
your head; never shout or allow your panic to interrupt effective
communications. You may cost us the battle - and a lot of isk. Correct
use of
voice procedure and confident, measured statements will go a long way
to making
voice communication the best weapon in our arsenal.
Naval,
military,
police,
coastguard and other uniformed services all adopt standard voice
procedure.
This standardisation is international, and with few variations,
standard radio
voice procedure is employed in every country in the world - even
astronauts in
space use it.
We can borrow some of their
ideas to improve our gameplay within EVE. We can also do this without
enforcing
all of the rigid discipline of the military, and still achieve
effective
communications.
Call
signs quickly
identify
users (stations) on the communications network and are used extensively
throughout the world as a naming and identity convention. Each service
has
strict guidelines for the naming of stations within their
communications
networks.
In EVE we are lucky that CCP has
ensured we all have unique names which will also serve as our
individual call
signs.
In addition, you may also be
assigned to a team with a call sign given by your operational
commanders; 'India1' may be the callsign for the
first interceptor team and 'Tango2'
may be the second tackler team and so on.
In every effective network there
is a Network Controller (NC) who monitors and regulates network
traffic; ensuring good voice discipline is employed. The call sign for
the NC is
usually 'Zero'. Zero often acts as the event
recorder too. For combat purposes, it is better that this job is taken
by the
most senior non-combatant available.
Good communications are as
important as your weapons and skills in deciding the outcome of a
battle; even
more so where split-second timing is employed to spring traps, or save
a
colleague from destruction.
The main point here is that you
need to react quickly and effectively to hails to your call sign. You
need to
monitor the comms network and be familiar with all call signs; you will
then be
able to build a mental picture of events as they happen. This coupled
with your
visual information, will give you and your commanders an excellent
reading of
the battle situation.
There
follows a list
of common
words, phrases and abbreviations used in English speaking communication
networks and EVE Online:
| Word(s): | Meaning: |
|
Roger |
Affirmative, understood. |
|
Wilco |
I will comply with your request/orders. |
|
Wait-out |
I am distracted, please wait for further information from me. |
|
Over |
Over to you, I await your response. |
|
Out |
End of current conversation. |
|
Over and Out |
A ludicrous contradiction in terms (see above). Unlearn it. |
|
Contact |
Engagement with the enemy has begun. |
|
Sitrep |
Situation report. |
|
Damrep |
Damage report. |
|
Target |
Identifies a target to an attacking call sign. |
|
ERV |
Emergency rendezvous point as assigned in battle orders. |
|
FUP |
Form up point for operation launch as assigned in battle orders. |
|
FRV |
Final rendezvous; after the battle. |
|
SS or Safe |
Pre-arranged safe spot. E (E = EVE specific term). |
|
RAR |
Re-arm/repair and return to group. E |
|
Break Off |
Disengage and return to group. |
|
Next |
Engage the next target on your assigned target list. |
|
Tally-ho |
Engage any target of opportunity. |
|
Form on me |
Disengage and/or return to my location. |
|
Undock |
A special bookmark for safe undocking. E |
|
Tactical |
A special bookmark for observation and scanning. E |
|
Midsafe |
A bookmark aligned between 2 celestial objects. E |
|
Deepsafe |
An unaligned bookmark used as a hide. E |
|
Safespot |
An obsolete term (see above). E |
|
Flyby |
A tactical maneoeuvre to break a gate camp. E |
|
Hold on Gate |
Do not jump at the gate; hold and await orders. E |
|
Jump on Contact |
Jump as soon as you hit the gate. E |
|
Jump & Align |
Go through the gate and start to align with the next gate. E |
|
Jump & Hold |
Go through the gate and hold cloak. Await orders. E |
|
Cycle in Flight |
Cycle weapons in preparation for attack (due on target). E |
|
Cycle Weapons |
Cycle weapons in preparation for first strike. E |
I have deliberately left
out
many words and phrases which have no meaning within EVE. The above list
is
small enough for you to learn easily and will provide for clear and
concise
communications.
Most of you will be familiar with the International Phonetic Alphabet; it is used worldwide to simplify the spelling of difficult to understand words over patchy communication links. I have listed the International Phonetic Alphabet below:
| Ltr | Phonetic | Ltr | Phonetic |
|
A |
Alpha |
N |
November |
|
B |
Bravo |
O |
Oscar |
|
C |
Charlie |
P |
Papa |
|
D |
Delta |
Q |
Quebec |
|
E |
Echo |
R |
Romeo |
|
F |
Fox-trot |
S |
Sierra |
|
G |
Golf |
T |
Tango |
|
H |
Hotel |
U |
Uniform |
|
I |
India |
V |
Victor |
|
J |
Juliet |
W |
Wiskey |
|
K |
Kilo |
X |
X-Ray |
|
L |
Lima |
Y |
Yankee |
|
M |
Mike |
Z |
Zulu |
This
will tweak
ventrilo to balance out the quiet people and the loud people. Enjoy!
In vent, press setup. In the first tab, make sure 'Use DirectSound' is
checked. Press the SFX button. Select 'Compressor' in the right box,
then press the '<- Add' button. Select 'Compressor in the left box
and press the 'Properties' button.
Set the knobs to:
Gain -7 (make this higher if people are too quiet)
Attack .01
Release 500ish
Threshold -31
Ratio 100.0
Pre Delay 4.0
Done!