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The 'Run & Hit' or 'Hareing' Tactic

Hareing is where you run away from your attackers, drawing them into line astern of you. This has the advantage of minimising the effect of transversal (TV) or orbital velocity (OV); making the target much easier to hit using gunnery. I would not recommend this tactic for missile boats.

When a target is orbitting you, your guns will find it harder to track and hit it. So running away, keeping the enemy at optimal range of your guns is therefore highly effective; because it also 'flattens' their flightpath - negating any TV or OV they may have had on you.

hareing illustration

The trick is to know the optimal range of your guns/ammo mix, and to have enough speed to beat the rats. You will need the best afterburners you can fit and also an overdrive if your tank will allow. You set your 'Keep at Distance' to the optimal range of your guns and lock it on the closest rat - and remember to reset it when your target pops, or you will simply stop.

You will need to fit for maximum range, so use railguns, artillery or beam lasers and use ammo without range penalties; try to stay just out of their range and just within your optimal range. It can be fun popping rats when they just cannot hit you.

The only downsides I can see to this tactic are that this tactic is less effective against missile ships (missiles counter TV and OV to a much greater extent), and also your wrecks will be strewn out across the deadspace pocket; making it harder to collect your loot and salvage.

(c) Drabzz (Thanks to my mate Suze'rain for the original lesson in this tactic).