Infosheet
Cosmos
Damage Ratios
| Type |
Damage Given |
Damage to Use |
| EM |
Explosive |
Kinetic |
Thermal |
| Amarr |
47% |
|
6% |
47% |
Thermal/EM |
| Caldari |
|
|
69% |
31% |
Explosive/EM |
| Gallente |
|
|
54% |
46% |
Explosive/EM |
| Minmatar |
24% |
35% |
24% |
17% |
Thermal/Exp |
Missiles
| Damage (HP) |
Heavy Missiles (150) |
Cruise Missiles (300) |
Torpedos (450) |
| EM |
Thunderbolt |
Paradise |
Mjolnir |
| Explosive |
Havoc |
Devastator |
Bane |
| Kinetic |
Scourge |
Wrath |
Juggernaut |
| Thermal |
Widowmaker |
Cataclysm |
Inferno |
ECM Sensor
Types
| Race |
Type |
Colour |
Name |
| Caldari |
Gravimetric |
Blue |
Spatial Destabilizer |
| Amarr |
Radar |
Gold |
White Noise |
| Gallente |
Magnetometric |
Green |
Ion Field |
| Minmatar |
Ladar |
Red |
Phase Inverter |
Deadspace
Complex Ship Types
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Agent
Mission Type Ratios:
- Administration:
50% Kill, 50% Courier
- Advisory:
34% Kill, 66% Courier
- Archives:
5% Kill, 90% Courier, Trade
- Astrosurveying:
40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command:
97% Kill, 3% Courier
- Distribution:
5% Kill, 95% Courier
- Intelligence:
85% Kill, 15% Courier
- Internal
Security: 95% Kill, 5% Courier
- Legal:
50% Kill, 50% Courier
- Manufacturing:
5% Kill, 95% Courier
- Marketing:
5% Kill, 95% Courier
- Mining:
5% Kill, 85% Courier, 10% Mining (II)
- Production:
5% Kill, 95% Courier
- Public
Relations: 34% Kill, 66% Courier
- R&D;*:
0% Kill, 50% Courier(S), 50% Trade
- Security:
90% Kill, 5% Courier, 5%Trade
- Storage:
5% Kill, 95% Courier(L)
- Surveillance:
95% Kill, 5% Courier
Storylines are
every 16 completed missions per agent level per corp
(Thanks Roberto).
Interface
Control keys:
- Press and
hold [Ctrl]+[Alt] to open a magnifier.
- Pressing
[Ctrl]+[F9] toggles hiding the interface, great for
screenshots.
- Pressing
[Ctrl]+[Alt]+[Shift]+[M] opens a new window where you
can see detailed graphics and network packet info.
- Pressing
[Ctrl]+[F] opens a small FPS monitor that can be dragged
around the screen.
IGB design by Drabzz
Special thanks to Witchcrafte for the damage info, Mastin
Dragonfly for
editorial help and to the anonymous donor of the interface key info,
which I nabbed from his bio in passing.