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10 Commandments for Mission Runners

Before you put your ship and its expensive mods in harm's way, there are a few important points to consider. I have compiled a list of these considerations which, if observed, will go a long way to helping you survive EVE Online missions at all levels. Believe me; I have made every mistake there is with regard to missions, and I have lost a lot of ships and isk in the process. I am now a very successful mission runner who solos level 4 missions, and I make a lot of isk. In publishing this guide, I am hoping you readers will be able to circumvent the mistakes I made getting to this point, and improve your game play.

Before accepting the mission:

1. Gather intelligence. You can read the details of the mission on Chepe Nolon's excellent EVE Survival pages and at other non-IGB websites. Get prepared for the mission before accepting the mission. Check the last update of your intel to be sure it is up to date. Your corpmates may also be able to bring you up to date, so don't be shy in asking their advice.

2. Prepare your ship
. Find out what damage types to tank, what to expect and what damage type to use. Fit and arm your ship accordingly. Carry plenty of ammunition for each weapon type you use. It is better to have way too much than not enough. Don't forget to load your drone bay, and match your drones to the damage type needed for the mission.

3. Logistics.
Move your salvager and hauler ships to the mission system. Don't waste time hopping between systems when you can prepare in advance of accepting the mission. Only when you are satisfied that you are fully prepared should you accept the mission and start the clock ticking. Be sure to adequately insure your ship.

4. Beware of game changes.
Be extra careful when returning to a mission after a game patch or update; your ship survivability, damage output and many other factors may have changed. Always familiarise yourself with game changes which will affect the performance of your ship and her equipment.

During the mission:

5. Aggression. Pay careful attention to any mission information you may have with regard to aggression. Some mission pockets will not aggress you on warp-in, some will. Take care not to aggress the entire pocket if it can be avoided. A general tip is to target and fire on one ship, then wait to see which rats aggress you; you then target that group and that group only until you have destroyed it. Rinse and repeat. Sometimes, having gang members or releasing drones may also trigger mass aggression - do the research and you won't get any nasty surprises.

6. Align.
Until you are confident that you can survive a mission pocket, remain aligned with a distant object in case you need to warp out fast. Be aware of any warp-scrambling rats and target them as a priority. Take no unnecessary risks. There is no shame in warping out to survive - he who survives lives to fight another day!

7. Prioritise targets.
Follow mission intel guidelines on target priorites - where available. The general rule is to target jammers, scramblers and damper rats first; otherwise kill cruisers and battlecruisers, then battleships and finally any surviving frigates. In level 3 and 4 missions however, when engaging distant target groups, it may be wise to attack frigates first - until they close within 10km and begin to orbit you. Frigates are much easier to track and hit during their approach run, but their high orbital velocity makes them very hard to hit when up close - especially if you are in a battleship. Disengage any frigates which close to within 10km and select a bigger or more distant target.  Small combat (scout) drones can easily tackle fast frigates, so if you have them - use them. Medium drones are good for slower frigates and cruisers on up. I personally do not use large combat drones in level 4 missions; I find them too slow and cumbersome.

8. Know your ship.
Be aware of the capabilities and limitations of your ship. Study her performance, resists and damage outputs until you are confident of her capabilities - and importantly, of her limitations too. You need a good idea of how long you have to escape, should the need arise. Judging these things accurately can be the difference between surviving with your ship intact, or going home in your escape pod.

9. Bookmark each pocket.
Be sure to bookmark each pocket so you can return to the position after you have closed the mission. There are few things worse than losing several million isk worth of loot and salvage because you forgot to bookmark their locations. On very long missions, it may be advisable to loot/salvage each pocket in turn, or maybe two at a time - to avoid timeouts resulting in loss of loot. The loot may well be worth more than the time reward for early mission completion.

After the mission:

10. Always salvage and loot. There are millions of isk worth of loot and salvage left over at the end of a successful mission. Learn the salvaging skills and fit a ship for the purpose of looting and salvaging; destroyers adapt well for this purpose, due to their speed and high number of turrets. They are capable of fitting a useful array of tractor beams and salvagers. I personally use a 5 tractor to 3 salvager setup, which serves me well. A dedicated salvage ship will save a lot of time when cleaning up after missions - a jetcan can be towed along using one of the tractor beams. Once finished, bookmark the jetcan and return in your hauler to collect it.


Finally, I hope these considerations prove useful to you and help to enhance your enjoyment of the best MMORPG in the world today: EVE Online!


Version 1.2.0 (c) Drabzz 2007